Rigging Artists build the skeleton joint chains, control rigs, and deformation systems that allow animators to pose and animate characters, creatures, and props in Maya, Houdini, and Blender. The discipline splits into character TD (technical director) — FK/IK spine rigs, facial corrective blendshapes, muscle simulation with MASH or nCloth — and creature TD, which adds muscle layering, fat jiggle dynamics, and XGen hair-groom integration for photoreal creatures in film and VFX pipelines. In India, the role anchors at DNEG India (Mumbai, Chennai, Bengaluru), MPC / Technicolor India (Mumbai, Bengaluru), Lakshya Digital Pune, Rockstar India Bengaluru, Tata Elxsi, and Prime Focus; these studios deliver rigs for Hollywood films, Netflix and Amazon VFX pipelines, and AAA game characters. Entry requires Maya fluency, MEL/Python scripting, and a reel showing at least one complete biped rig with FK/IK switching and skinned weight maps; senior creature-TD roles demand Houdini VEX, SideFX muscle systems, and USD/Hydra pipeline knowledge.